| Preece et al. define testing or
| |
| | the design team focus on 'real problems,
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| evaluation as the process of
| |
| | not imaginary ones'. (ibid. 2002:321)
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| 'systematically collecting data that
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| | Evaluation with users underpins a
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| informs us about what it is like for a
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| | user-centred approach to design. Preece
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| particular user or group of users to use
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| | et al. refer to Gould and Lewis who
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| a product for a particular task in a
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| | identify three main characteristics of
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| certain type of environment'. (Preece et
| |
| | this approach. There is an 'early focus
|
| al. 2002:317) That is to say that it is a
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| | on users and tasks' which means
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| process where the interface is tested
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| | understanding users and tasks through
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| against the practices and needs of the
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| | observation and analysis, whilst actively
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| user. (Faulkner 1998:109) Evaluation is
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| | involving users from the early stages of
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| important in design as it aims to
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| | design. 'Empirical measurement' gauges
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| 'eradicate any problems that may be
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| | the performance and reactions of users to
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| present in a system'. (ibid. 1998:124)
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| | storyboards and paper prototypes for
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| Evaluation and amendment of the design at
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| | example, in the early stages of
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| various stages of development helps the
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| | development and subsequently to software
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| designer to verify that the product is
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| | prototypes or simulations for example.
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| suitable for the users' needs, that they
| |
| | Another feature of a user-centred
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| can use the product and indeed they like
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| | approach is 'iterative design'
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| the product. (Preece et al. 2002:317-319)
| |
| | characterised by cycles of 'design, test,
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| Preece et al. refer to Tognazzini who
| |
| | measure and redesign'. (Preece et al.
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| asserts that evaluation also ensures that
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| |
|